2.3 Authentic Learning
Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
Artifact: Habitat for Humanity Engaged Learning Project (ITEC 7400)
Reflection:
The Engaged Learning Project was created to allow students to use digital tools that were modeled and facilitated while offering an authentic learning experience. For this artifact, the students played the role as a contractor. The students, while working in groups, were asked to develop and create house plans for a Habitat for Humanity house, calculate the area and surface area of each room for paint, flooring, and molding, and write an essay about why their designs should be chosen. To complete the house plans, the students used http://www.homestyler.com. The contributions for this artifact included creating the lesson, locating websites and a WebQuest to assist during the project, and locating a YouTube video on Habitat for Humanity. Each group was shown an example of a house plan using homestyler.com. The students presented their house plans and essays to the local contractor, acting as the judge. The students’ plans had the potential to become a design for a new Habitat for Humanity home with the students having the opportunity to help in the building process.
This artifact demonstrates mastery by allowing students to engage in an authentic learning experience through digital tools that have been modeled and facilitated. The Engaged Learning Project provided students with an outlook of what a Habitat for Humanity house looked like through the use of the You Tube video and illustrated how the learning experience was considered authentic. An example of a house plan was modeled and facilitated by the teacher and local contractor. To complete the project, the students were able to present their house plans and essays to allow for the resources and experience to be authentic by allowing the students to help in the building of the Habitat for Humanity home.
Through the implementation of this artifact, I learned that this project needs to include more time for the students to make their house plans. During the completion of this project, the students had many issues when creating their designs. The students experienced difficulty in using the online software. To improve the quality of the project, I would allow the student’s time to navigate the software by completing a step-by-step tutorial on the online software.
The work that went into creating this artifact impacted the student’s learning. The student’s learning was impacted by the student’s completion of the project. Each group should have their house plans complete, flooring, plaint, and molding pick out, and the essay complete. The impact will be assessed by how well the groups did on the final project. The groups will be graded based on a rubric.
Reflection:
The Engaged Learning Project was created to allow students to use digital tools that were modeled and facilitated while offering an authentic learning experience. For this artifact, the students played the role as a contractor. The students, while working in groups, were asked to develop and create house plans for a Habitat for Humanity house, calculate the area and surface area of each room for paint, flooring, and molding, and write an essay about why their designs should be chosen. To complete the house plans, the students used http://www.homestyler.com. The contributions for this artifact included creating the lesson, locating websites and a WebQuest to assist during the project, and locating a YouTube video on Habitat for Humanity. Each group was shown an example of a house plan using homestyler.com. The students presented their house plans and essays to the local contractor, acting as the judge. The students’ plans had the potential to become a design for a new Habitat for Humanity home with the students having the opportunity to help in the building process.
This artifact demonstrates mastery by allowing students to engage in an authentic learning experience through digital tools that have been modeled and facilitated. The Engaged Learning Project provided students with an outlook of what a Habitat for Humanity house looked like through the use of the You Tube video and illustrated how the learning experience was considered authentic. An example of a house plan was modeled and facilitated by the teacher and local contractor. To complete the project, the students were able to present their house plans and essays to allow for the resources and experience to be authentic by allowing the students to help in the building of the Habitat for Humanity home.
Through the implementation of this artifact, I learned that this project needs to include more time for the students to make their house plans. During the completion of this project, the students had many issues when creating their designs. The students experienced difficulty in using the online software. To improve the quality of the project, I would allow the student’s time to navigate the software by completing a step-by-step tutorial on the online software.
The work that went into creating this artifact impacted the student’s learning. The student’s learning was impacted by the student’s completion of the project. Each group should have their house plans complete, flooring, plaint, and molding pick out, and the essay complete. The impact will be assessed by how well the groups did on the final project. The groups will be graded based on a rubric.